The game has been on ice for almost a month now. Unless we can get some more help with animations, textures and other stuff, it'll spend a long time in that ice-block.
If you want to help; spread the word. Or apply for a position. :3
Wednesday, 26 September 2012
Sunday, 19 August 2012
Publishing update.
The bugs I could get rid of are now gone, and a demo is up. it's on the bottom of the page-thing on the right.
Or this link:
Please note that the demo doesn't have animations in it. We don't have an animator yet..
In other news; The music team is now two people. H.P. Lovecolt. Check him out on the "About the team" page.
And check out the new "available jobs" page on the left if you're interested in helping. :3
Also: The current version is without the "cartoon edges" aka. Sobel Edge. It just messed up the distance..
Or this link:
Please note that the demo doesn't have animations in it. We don't have an animator yet..
In other news; The music team is now two people. H.P. Lovecolt. Check him out on the "About the team" page.
And check out the new "available jobs" page on the left if you're interested in helping. :3
Also: The current version is without the "cartoon edges" aka. Sobel Edge. It just messed up the distance..
Sunday, 12 August 2012
Pre-alpha update
So the time has finally come for me to send this game out into the world.
They grow up so fast... *sob*
Anyhow..
Since the last update I've been quite busy making a menu so the game actually works.
I've made a testing level. just so we have a place to test the new stuff without having to load a level and wait several hours for it to render..
I've also made a Game Design Document (GDD) which you can find on the menu to the right. ==> ==>
I also started testing out something called "Sobel edge". It's the lines you make around stuff in a game to make it seem more cartoon'ish.
They grow up so fast... *sob*
Anyhow..
Since the last update I've been quite busy making a menu so the game actually works.
I've made a testing level. just so we have a place to test the new stuff without having to load a level and wait several hours for it to render..
I've also made a Game Design Document (GDD) which you can find on the menu to the right. ==> ==>
I also started testing out something called "Sobel edge". It's the lines you make around stuff in a game to make it seem more cartoon'ish.
(The menu as it is right now)
(The test level without Sobel Edge)
(The test level with Sobel Edge)
Monday, 30 July 2012
Update 0.4
Not much new yet. Mostly new textures and a few new models.
Textures that's new:
1. The sea.
2. Sand.
3. Grass.
4. The sky. (Probably getting a makeover pretty soon.)
5. Palm tree. (Definitely getting a new one soon. and also a new model that looks a bit more like an actual palm tree.)
6. Darings texture is switched with a more complicated one that almost looks different from the old one.
Textures that's new:
1. The sea.
2. Sand.
3. Grass.
4. The sky. (Probably getting a makeover pretty soon.)
5. Palm tree. (Definitely getting a new one soon. and also a new model that looks a bit more like an actual palm tree.)
6. Darings texture is switched with a more complicated one that almost looks different from the old one.
Wednesday, 25 July 2012
Update 0.3
What's in the game so far:
1. Daring do is playable. No animations though..
2. The current camera is orbital, so it can look around the character while she's still, and she follows the way the camera is when moving.
3. A few pillars just to test stuff.
4. The pony-model I'm using so far is made by Kp-Shadowsquirrel.
5. Everything else in the picture below is owned by Epic Games. Well. Not the text though..
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