Sunday, 19 August 2012

Publishing update.

The bugs I could get rid of are now gone, and a demo is up. it's on the bottom of the page-thing on the right.
Or this link:
Please note that the demo doesn't have animations in it. We don't have an animator yet..

In other news; The music team is now two people. H.P. Lovecolt. Check him out on the "About the team" page.

And check out the new "available jobs" page on the left if you're interested in helping. :3


Also: The current version is without the "cartoon edges" aka. Sobel Edge. It just messed up the distance..

Sunday, 12 August 2012

Pre-alpha update

So the time has finally come for me to send this game out into the world.
They grow up so fast... *sob*

Anyhow..
Since the last update I've been quite busy making a menu so the game actually works.
I've made a testing level. just so we have a place to test the new stuff without having to load a level and wait several hours for it to render..

I've also made a Game Design Document (GDD) which you can find on the menu to the right.  ==> ==>

I also started testing out something called "Sobel edge". It's the lines you make around stuff in a game to make it seem more cartoon'ish.

(The menu as it is right now)


(The test level without Sobel Edge)


(The test level with Sobel Edge)